/**
 * Copyright (c) 2008, Andrew Carter
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, are 
 * permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer. Redistributions in binary form must reproduce 
 * the above copyright notice, this list of conditions and the following disclaimer in 
 * the documentation and/or other materials provided with the distribution. Neither the 
 * name of Andrew Carter nor the names of contributors may be used to endorse or promote 
 * products derived from this software without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
 * SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT 
 * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.acarter.scenemonitor.propertydescriptor.definitions.renderstate;

import com.acarter.propertytable.Property;
import com.acarter.propertytable.PropertySection;
import com.acarter.propertytable.PropertySectionState;
import com.acarter.propertytable.propertyobject.BooleanPropertyObject;
import com.acarter.propertytable.propertyobject.EnumPropertyObject;
import com.acarter.propertytable.propertyobject.FloatPropertyObject;
import com.acarter.propertytable.propertyobject.BooleanPropertyObject.I_BooleanPropertyObjectListener;
import com.acarter.propertytable.propertyobject.EnumPropertyObject.I_EnumPropertyObjectListener;
import com.acarter.propertytable.propertyobject.FloatPropertyObject.I_FloatPropertyObjectListener;
import com.acarter.scenemonitor.propertydescriptor.enums.E_DestinationFunction;
import com.acarter.scenemonitor.propertydescriptor.enums.E_SourceFunction;
import com.acarter.scenemonitor.propertydescriptor.enums.E_TestFunction;
import com.jme.scene.state.AlphaState;
import com.jme.scene.state.RenderState;

/**
 * @author Carter
 * 
 */
public class AlphaStatePropertyPage extends RenderStatePropertyPage {

    /**
     * 
     */
    public AlphaStatePropertyPage() {

	PropertySection section = new PropertySection("Blend State");
	section.addProperty(new Property("Test Enabled", new BooleanPropertyObject()));
	section.addProperty(new Property("Blend Enabled", new BooleanPropertyObject()));
	section.addProperty(new Property("Source Function", new EnumPropertyObject<E_SourceFunction>()));
	section.addProperty(new Property("Dest Function", new EnumPropertyObject<E_DestinationFunction>()));
	section.addProperty(new Property("Test Function", new EnumPropertyObject<E_TestFunction>()));
	section.addProperty(new Property("Reference", new FloatPropertyObject()));

	section.setState(PropertySectionState.EXPANDED);

	model.addPropertySection(0, section);
    }

    /**
     * 
     * @param table
     * @param object
     */
    @SuppressWarnings("unchecked")
    @Override
    protected void updateListeners(final RenderState renderstate) {

	super.updateListeners(renderstate);

	if(!(renderstate instanceof AlphaState))
	    return;

	final AlphaState state = (AlphaState) renderstate;

	BooleanPropertyObject test = (BooleanPropertyObject) model.getPropertySection("Blend State").getProperty("Test Enabled").getPropertyObject();

	test.SetListener(new I_BooleanPropertyObjectListener() {

	    public boolean readValue() {

		return state.isTestEnabled();
	    }

	    public void saveValue(boolean value) {

		state.setTestEnabled(value);
	    }
	});

	BooleanPropertyObject blend = (BooleanPropertyObject) model.getPropertySection("Blend State").getProperty("Blend Enabled")
		.getPropertyObject();

	blend.SetListener(new I_BooleanPropertyObjectListener() {

	    public boolean readValue() {

		return state.isBlendEnabled();
	    }

	    public void saveValue(boolean value) {

		state.setBlendEnabled(value);
	    }
	});

	EnumPropertyObject<E_SourceFunction> sfa = (EnumPropertyObject<E_SourceFunction>) model.getPropertySection("Blend State").getProperty(
		"Source Function").getPropertyObject();

	sfa.SetListener(new I_EnumPropertyObjectListener<E_SourceFunction>() {

	    public E_SourceFunction readValue() {

		return E_SourceFunction.getConstant(state.getSrcFunction());
	    }

	    public void saveValue(E_SourceFunction value) {

		state.setSrcFunction(value.getType());
	    }
	});

	EnumPropertyObject<E_DestinationFunction> dfa = (EnumPropertyObject<E_DestinationFunction>) model.getPropertySection("Blend State")
		.getProperty("Dest Function").getPropertyObject();

	dfa.SetListener(new I_EnumPropertyObjectListener<E_DestinationFunction>() {

	    public E_DestinationFunction readValue() {

		return E_DestinationFunction.getConstant(state.getDstFunction());
	    }

	    public void saveValue(E_DestinationFunction value) {

		state.setDstFunction(value.getType());
	    }
	});

	EnumPropertyObject<E_TestFunction> testfunction = (EnumPropertyObject<E_TestFunction>) model.getPropertySection("Blend State").getProperty(
		"Test Function").getPropertyObject();

	testfunction.SetListener(new I_EnumPropertyObjectListener<E_TestFunction>() {

	    public E_TestFunction readValue() {

		return E_TestFunction.getConstant(state.getTestFunction());
	    }

	    public void saveValue(E_TestFunction value) {

		state.setTestFunction(value.getType());
	    }
	});

	FloatPropertyObject reference = (FloatPropertyObject) model.getPropertySection("Blend State").getProperty("Reference").getPropertyObject();

	reference.SetListener(new I_FloatPropertyObjectListener() {

	    public float readValue() {

		return state.getReference();
	    }

	    public void saveValue(float value) {

		state.setReference(value);
	    }
	});
    }
}
